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HOWLween! with the ESA Recap: Part One
On October 30th, the ESA gathered for its annual game of Werewolf. We ate candy. We decorated cookies. We sharpened our pitchforks and ruined friendships. Don’t fret if you missed out on the fun and food. There will be more of it (with hopefully less bloodshed) on Friday, November 17 at the ESA’s November Board Game Night! You can also hear some (far more expert) stories, poems, and more at The Garden Statuary Issue 7.1 Launch Party on November 30! In the meantime, Rebecca, Kristinaville’s town doctor, has provided an unbiased and totally accurate account of the village’s werewolf trials and tribulations. [Editor’s Note: We are currently negotiating with Rebecca…
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Notes on Werewolf Survival
I always balk a little at the suggestion of playing Werewolf. This isn’t because I think it’s a bad game. It’s not. It’s a great group game that goes on for a set amount of time (I’m looking at you, Cards Against Humanity), it forces people to be a little creative, and it’s one of those games that encourages players to lynch their closest friends. It’s wonderful to see. If you’re not familiar with the game, here’s an overview (of the version we played). Every player is a townsperson. Lurking among the players are two werewolves—no one knows who they are, except the werewolves themselves. Every night, while the rest…